Bethesda's Todd Howard Says Fallout 76 Doesn't 'Mark' The Company's Future

Sunday, 08 Jul, 2018

I followed this up with Todd Howard in an interview afterwards and asked what he meant.

"They [the Switch Skyrim community] asked for mods", he said to Eurogamer, "they asked for Creation Club - 'When are we getting more stuff?'" I don't know if this is the right move for the Fallout series, but I can respect the studio's willingness to experiment. "We would love to see it happen but it's not something we're actively doing". "People, they're on other things". Our Switch group did Fallout Shelter ... and that's done really well.

Howard said: "We are not actively doing that". Howard clarified that they would love to eventually see mods on the Switch, but now, that's not something the company is actively doing.

The Creation Club arrived in Fallout 4 in autumn 2017, and in Skyrim a couple of months later, so it's a fairly new thing. A controversial decision behind Creation Club was to make its mods for consoles a paid feature.

Todd Howard is aware there's still work to do.

"Corporately we've done a mix; people forget sometimes".

Bethesda thus is still not paying any attention to mod support for Skyrim which is a sad piece of news for avid gamers.

Bethesda seems to have its hands full developing larger titles, like Fallout 76, Elder Scrolls 6, and Starfield.

Although the support is such that it synchronizes every player and adds them to the server, the future lies in gamers having their own worlds where they can choose mods as per their moods. However, the boss of Bethesda did promise that future games will get mod support and that includes Fallout 76.

The idea of slaying dragons in Skyrim on the bus - or on the loo - used to be nothing more than a pipe dream - but last November, Bethesda Game Studios pulled it off and released the fifth Elder Scrolls game on Nintendo Switch.